🌐 EN IT

⚔️ LLM Audio RPG

Dark Fantasy Text Adventure with AI Narration

📖 Table of Contents

🚀Getting Started

Connection

To play, you need an invite code. Enter it in the field at the top and click Connect. The code has a token limit - you can see remaining tokens in the stats panel.

Select Language

Choose between Italian and English. This will be the language of the AI Narrator.

Start a New Game

  1. Choose an Adventure: Select a scenario from the available list
  2. Choose a Character: Select a pre-generated character with their stats, skills, and spells
  3. Start the Adventure: The AI Narrator will present the initial situation
💡 Tip: Each character has different attributes, skills, and spells. Read the description carefully before choosing!

🖥️Game Interface

Screen Layout

Game Time

The game tracks time of day (HH:MM) and elapsed time since the adventure started. Every action takes time - resting, exploring, fighting - everything affects the passage of time.

📊Character Statistics

Base Attributes

Attribute Associated Skills
Strength (STR) Athletics, Damage
Dexterity (DEX) Stealth, Acrobatics, Lockpicking, Attack, Defense
Constitution (CON) Resist
Intelligence (INT) Arcana, History, Investigation
Wisdom (WIS) Perception, Insight, Survival, Medicine
Charisma (CHA) Persuade, Deception, Intimidate

HP and FP

Health States

The state (Healthy, Wounded, Critical, Dying) is based on the percentage of remaining HP.

Resources

🛡️Equipment System

Equipment directly affects your combat rolls. You can change equipment from the dropdown menus in the character sheet.

Equipment Slots

Armor Modifiers

Type Defense Resist
None +2 -3
Light +0 +0
Medium -1 +1
Heavy -2 +3

Other Modifiers

⚠️ Important: You cannot change equipment during combat!

⚔️Combat System

Combat uses a turn-based system with 2d10 + modifiers rolls.

Combat Flow

  1. Attack: Attack roll against enemy Agility
  2. Damage: If you hit, Damage roll against enemy Armor
  3. Counterattack: Enemy may respond (based on their morale)
  4. Defense/Resist: Defensive rolls against enemy attack

"Engaged" State

When in close combat, you are engaged. This state:

Possible Results

Magic System

Spells require FP (Fatigue Points) and an Arcana roll to be successfully cast.

Spell Types

Type Description
Utility Light, mending, detect magic, illusions
Buff Shield, invisibility, resistance, levitation
Offensive Arcane bolt, fireball, magic missile
Control Command, charm, fear, web

Spell Results

Active Effects

Buff effects (shield, invisibility, etc.) have limited duration. You can see active effects in the character sheet with remaining time.

⚠️ Important: Magic CANNOT heal physical wounds (HP). Only rest and mundane healing work.

🎒Inventory

Item Types

Item Management

Equipping

To equip weapons and armor, use the dropdown menus in the Equipment section of the character sheet. Only items in your inventory can be equipped.

🎤Commands and Actions

Type your actions in natural language. The AI Narrator interprets your intentions.

Action Examples

"I attack the orc with my sword" Combat
"I cast a magic shield" Magic
"I hide in the shadows" Stealth check
"I try to convince the guard" Persuasion check
"I examine the room" Perception check
"I pick up the key" Inventory
"I rest for an hour" HP/FP recovery

Keyboard Shortcuts

Enter Send command

💾Saving and Loading

Auto Save

The game automatically saves your progress to browser local storage after every action.

Manual Save

Loading

⚠️ Warning: Local saves are lost if you clear browser data. Use the Export feature to backup important saves!